You are sure you have arrived in the hereafter. You follow it through a tunnel to a place much more vividly real and spectacular than the banner Sunday afternoon you just left behind. As the ambulance rushes up, a blinding light surges above you. Your life flashes before you like an epic movie. You fly for yards like a rag doll you land hard. You snap back to reality … just as the truck hits you. Brakes screech horns blare people shriek in horror. Pleasantly distracted, you step off the sidewalk into the street. You’re strolling down a sidewalk, listening to an ensemble of bird songs, soaking up a balmy breeze fragranced with fresh spring flowers, and gazing up at a cloudless sky of pure azure. And your story will become the subject of scientific research. The Ishimura-style atmosphere is terrific yet, again, merely dabbled in.You’re about to go to “heaven” and live to tell about it. One seemingly invincible zealot that stalks the player à la Pyramid Head has a lot of potential, but again barely does anything of note and is dispatched in a most underwhelming fashion. The self-maiming Unitologist splinter group is a great concept, but never gets much screen time, while its mysterious leader is barely present in the plot. It’s not just that it’s a short adventure - nobody expects a DLC add-on to last another ten hours - it’s that not a single idea presented in the game is fully formed, existing instead as merely a surface level showcase of what a good idea might possibly look like. General briefness is by far Awakened‘s biggest problem. As one of the creepiest enemy types across the entire series, the Pack’s reappearance is welcome, even if it is generally brief. As well as the new cultists, we get a variant of the Stalker Necromorph, and the Pack return from Dead Space 2 to give Isaac yet more dead children to slaughter.
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